tag:blogger.com,1999:blog-16763068.post1295492196051261187..comments2023-10-30T10:37:44.996+01:00Comments on MADEinCALIFORNIA ///Co.De.: Uneven Subdivision 01_Co-de-iT/////////////////////////DAVIDE DEL GIUDICEhttp://www.blogger.com/profile/10002038834797996730noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-16763068.post-8717546458789939042011-02-16T02:14:04.881+01:002011-02-16T02:14:04.881+01:00Davide,
I made did some experiments from what the...Davide,<br /><br />I made did some experiments from what the definition. Here is where I got.<br /><br />http://www.vimeo.com/19997274<br /><br />http://www.vimeo.com/19997843Matthttps://www.blogger.com/profile/03332347283675063956noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-82243809809959038692011-02-15T22:47:43.749+01:002011-02-15T22:47:43.749+01:00David,
Sounds great. I'm working out it now. ...David,<br /><br />Sounds great. I'm working out it now. <br /><br />Have any idea of how to select surfaces that share adajacent edges. <br /><br />My first thought was to create a pattern based on distance from attractor (effect/aesthetics). Then from that list cull faces with a certain area reacting to solar constraints and then to cull if they share a common edge. I can get to everything except the common edge.<br />Any suggestions.<br /><br />My second thought was to go towards a more packing approach that would react to attractors but I'm not familiar with packing as I would like.<br /><br />Thanks in advance,<br />MattMatthttps://www.blogger.com/profile/03332347283675063956noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-72397713678234337922011-02-15T01:45:17.386+01:002011-02-15T01:45:17.386+01:00@Matt: Why not? We could work togheter on this def...@Matt: Why not? We could work togheter on this definition :)<br /><br />@unknow: the definition splits the surface in random pieces, you can choose the number of strips in U and V direction.DAVIDE DEL GIUDICEhttps://www.blogger.com/profile/10002038834797996730noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-54125044794760571642011-02-10T10:48:57.778+01:002011-02-10T10:48:57.778+01:00Hi,buddy,i got a question,how do you choose the ra...Hi,buddy,i got a question,how do you choose the random surfaces(little pieces with diferent material)??usherhsxhttps://www.blogger.com/profile/08714486644215487871noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-40597955224676081582011-02-02T05:12:13.739+01:002011-02-02T05:12:13.739+01:00This is really nice!! I have learned a lot from th...This is really nice!! I have learned a lot from the scripts from co-de-it. Thanks for posting. Is there a way to control where the U-Strip is subdivided by an attractor or image sampler. Any help would be greatly appreciated? ThanksMatthttps://www.blogger.com/profile/03332347283675063956noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-1011411953200393412010-12-22T15:58:35.211+01:002010-12-22T15:58:35.211+01:00Hi Leo, thx! I created this surface in a very simp...Hi Leo, thx! I created this surface in a very simple way, it's a plane deformed with cage edit command in Rhino.<br /><br />Best,<br /><br />DDAVIDE DEL GIUDICEhttps://www.blogger.com/profile/10002038834797996730noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-56095203541843164932010-12-22T15:53:19.520+01:002010-12-22T15:53:19.520+01:00Like always, fabulous work!!! Keep it up!
One ques...Like always, fabulous work!!! Keep it up!<br />One questions, not regarding the grasshopper, but the actual surface. How do you make surfaces like that in Rhino? Are they lofts of section curves? Scripted? or a plane with a Cage Edit?<br />Thanks!Leohttps://www.blogger.com/profile/14261155704477465534noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-43332095576817875532010-12-21T15:33:21.130+01:002010-12-21T15:33:21.130+01:00Yeah! I <3 Tron!Yeah! I <3 Tron!DAVIDE DEL GIUDICEhttps://www.blogger.com/profile/10002038834797996730noreply@blogger.comtag:blogger.com,1999:blog-16763068.post-34835689790057766662010-12-21T14:46:17.849+01:002010-12-21T14:46:17.849+01:00loving the tron effectsloving the tron effectsRobert Thompsonhttps://www.blogger.com/profile/02991745843232133173noreply@blogger.com