18 October 2019

EMERGENT PAVILION | Cardiff Vertical Studio 2018

Tutors: Davide del Giudice, Soungmin Yu,Kwanphil Cho

Students: Annabel Sumner, Ruby Holmes-Smith, Irini Athanasiadou, Konstantina Chronopoulou, Adam Hogan, Rachel Livingstone, Anna Pavlou, Frank Brandon, Salma Aitali, Ana Baltac, Ieva Poderyte, Ana Baltac, Xuanru Peng, Georgina Myers

Status: Completed

The workshop focuses on the performance driven design methodology to explore how computational tools such as structural simulation can be incorporated into the design process to yield intelligent and informed design outcome. The goal is to create a self-supporting shell, digitally generated by simulating gravity forces. To avoid using any tension cables or a fix baseplate, we will go through various test models, both digital and physical, to come up with a triangulated truss geometry to provide surface tension and strength.
The workshop will combine computational design tools and digital fabrication to explore performance driven design methodology to yield intelligent design outcome. As an architectural concept, we will explore tectonic articulation of form which integrates inherent properties of geometric form, structural properties and material intelligence. To explore these conceptual ideas, we will design and construct a pavilion from lightweight sheet materials such as paper or cardboard to be located in a designated indoor exhibition space.
info: https://www.cardiff.ac.uk/architecture/about-us/portfolio/bsc-architectural-studies/vertical-studio

Institution: Welsh School of Architecture, Cardiff, UK

Cardiff Vertical Studio 2018 from Davide Del Giudice on Vimeo.

12 February 2018

DESIGN STRATEGIES with MAYA Autodesk workshop Florence, Italy

Due to its potential Maya Autodesk is one of the resourceful tool of contemporary discussions of formal exploration in Architecture and Design.The workshop will be an opportunity for architects, students of architecture and designers to explore strategies to design in Maya , systematically with complex geometries following a professional workflow and to be ready to design a massing model for a concept phase or to design the own product design.Receive an overall of Autodesk Maya finalized to work with low‐poly mesh and basic/advanced tools in order to have a final high density mesh ready to be exported in Rhino or 3d printed.A final key exercise will investigate the potential of an high density mesh towards geometrical exploration and designing performance for the output of a FACADE DESIGN LAYOUT for a TOWER.
More info: http://cargocollective.com/davidedelgiudice/Facade-Components-Maya-ws

EROSION SWARM BEHAVIOUR | Agents based system applied to a body suit design 01

EROSION SWARM BEHAVIOUR | Agents based system applied to a body suit design

The dress is the first layer of protection and separation between the body and the surrounding environment. The weather has a big impact on most aspects of our lives, from the season it depends on how we dress and protect. If the building envelope is regarded as a dress to wear, the same dress in its complexity can be considered an architecture; like the buildings also the clothes are designed to adapt to different climatic conditions. The intent is to explore by simulations and a computational approach a design of a sports body suit contrasting climatic conditions through its forms. The relationship between the human body and the natural environment through a performative driven design approach will take into account the behavior of the body: movement, protection, thermal regulation. The research prototype will be developed through a simulation applied to the design of the body suit through modeling techniques and the use of custom design codes. In this case an algorithm that simulates the erosion will be developed to analyze the continuous changes of the material that will bring morphological changes, producing a catalog of variations and properties such as breathability, ventilation and resistance. This project is based on the reorganization of materials, in particular on the action of the fluid dynamic erosion. This concept is explored through a script that is based on an agent-based system that allows us to add different behaviors and use them as data for the design process.
More info at: http://cargocollective.com/davidedelgiudice/EROSION-SWARM-BEHAVIOUR

06 March 2017

Swarm Agent Behaviour

Ongoing research on the swarm agents behaviours operating with:

.OOP classes
.C5 UI

the ball class is following the swarm behaviour priciples developed by Crag Reynolds in his flocking studies: cohesion, separation, alignment then implemented and developed in Processing JavaScript code by Daniel Shiffman.
The Processing code I wrote is an original tutorial from Jose Sanchez, developer of plethora library and Plethora platform, against the digital obscurantism.
My code is implemented by some UI, the directional vector rapresented as a line and the fading effect. 
Please find the code at the following link: donwload here