12 April 2010

Blend Morphologies01/////////////////////////////////////////

This Grasshopper definition mimic the process of Blend Tool in Maya. The definition extrapolates control points from first curve and final curve, then connects this points with lines. Third step is divide this line by variable points controlled by one slider, then reconstruct profile curves with the interpolated curve component and control the number of profile sections. Blend tool is like a morph tool in 3Dmax.


from Wikipedia:

"Morph is from the Greek morphe meaning shape or form. For example, the word metamorphosis means a change in shape or form.
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5 commenti:

黃郁順 said...

wonderful...................................................

于雅慧毓 said...

人間好話,要如海綿遇水牢牢吸住......................................................

Mark Buchanan said...

This looks amazing. I would be interested in having you post your .visopt (if you use vray) because the light and shadow contrast in these renderings is incredible.

Ale2x72 said...

Bravo Davide!

Anche io era un po' che pensavo di implementare la strategia dei Blend shapes di Maya in GH, ottimo lavoro!

.a.

DAVIDE DEL GIUDICE said...

Grazie Alessio,
detto da te è un onore ;)
ho un po' di materiale da pubblicare sul blend, lo farò appena possibile.

a presto,
D